Mousey & Jaks: The Great Cheese Heist

Mousey & Jaks: The Great Cheese Heist is a playable indie game I developed and published through Crimson Loom Studios.

The project challenged me to work through gameplay programming, level design, character systems, collectibles, obstacles, destructible environments, menus, testing, troubleshooting, and packaging a finished build for public release.

It may be a smaller project, but completing and publishing it represents an important step in my growth as a game developer—and proof that I can carry an idea through development and into the hands of players.

The video attached shows real gameplay recorded from the finished game.

🎮 Play it free on itch.io:
https://crimsonloomstudios.itch.io/mousy-and-jaks

🐺 Join the Crimson Loom Studios community:
https://discord.gg/uQZsuyktC

I welcome feedback, connections with other developers and creatives, and opportunities to continue growing in game development.

Progress is mandatory. Help is welcome.

#GameDevelopment #IndieGameDev #UnrealEngine #LevelDesign #CrimsonLoomStudios

Blueprints and logic

Screenshot of a complex node-based visual scripting interface, likely from a 3D modeling or game development software.
Screenshot of a visual scripting graph including nodes labeled 'Event AnyDamage', 'Decrease Health', 'Branch', 'Set Simulate Physics', and 'BPC Stats', connected by wires.
A digital interface graph showing an 'Exit Vehicle' event connected to a 'Play Montage' node with settings for skeletal mesh, montage to play, play rate, starting position, starting section, and a checkbox to stop all montages.
Diagram of a flowchart related to police alert system and object detection using nodes, including police alert, actor location, sphere trace, and object interface checks.
A visual scripting graph with nodes related to a sprint action, setting maximum walk speeds to 700 and 500 units.
A visual scripting graph with nodes labeled 'Event AnyDamage', 'Decrease Health', 'Branch', and 'Set Simulate Physics', connected with lines indicating data flow for a game or simulation event.

LUA

Screenshot of a computer code for a Day/Night cycle system using a programming language, likely in a game development environment.
Screen of a code editor showing Lua script for a weapons system in a game, including functions for player weapon access, giving weapons, and equipping weapons.
Screenshot of a code editor displaying a Lua script for a game, containing functions for connecting players and spawning objects.
Screenshot of a computer screen showing a Unity game development project, specifically a C# script named FinishTrigger.cs.
Screenshot of a C# script in Unity, titled RestartLevel.cs, containing code for restarting a game level by reloading the scene called 'Level 1'.

3D assets, environments, and cinematic scenes,