The real work behind the games: scenes in progress, systems testing, new music and short updates alongside our approved video releases.
BRINGING THE CITY TO LIFE
We expanded civilian appearances and dialogue, tested daily resident routines, and built an isolated vehicle-damage experiment with breakable fencing and glass. The free Roblox Sandbox is moving toward its December 24 public-alpha target.
Crimson Loom Studios now has a two-stage game intro with its own original audio. Day/night ambience, NPC footsteps and a basic car radio have been implemented in Studio; public-release acceptance and broader device testing are still underway.
We're focusing on a stable free-to-play hangout: reliable movement, driving, neighborhood activities, audio and social play. Public playtest recruitment is paused while we prepare the initial experience.
Our ArtStation profile is another place to browse the game assets, models and environment work taking shape at Crimson Loom Studios. For questions or collaboration, join our Discord community.
Studio Feed preview: posts are edited and approved by CLS before publication. CMS synchronization and automatic video-to-site posting are not enabled.
From our own files
WORK IN PROGRESS.
Screenshots from game builds, modeling sessions and environment studies—not stock photography. These are works in progress, not final gameplay promises.
Building the neighborhoodEnvironment modeling · Blender work in progressCome Up City: RobloxPrototype world · street and vehicle testingSmall details count3D prop and material study · work in progressEnvironment studyScene composition and lighting practice
Come Up City: Roblox Edition · Video update
THE BUILD IN MOTION.
Two edits made from original October 2026 development recordings. Real pre-alpha footage: gameplay, driving, environments and ongoing testing. These are works in progress, not finished-game promises.
Widescreen devlog · 37 seconds
INSIDE THE CITY
Neighborhood development, gameplay tests and a look at the world we're building.